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Bleach OC: Larioss

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Name: Larioss & Allamis Idellua

Age: 269 ( Both appear to be in their early-twenties )

Sex: Male

Species: Arrancar

Alliance: Cuatro Espada ( Both share this position )

Appearance: The first thing that stands out about these two Espada is that they share the same rank but have totally different personalities. Both Larioss and Allamis are brothers by blood and somewhat by outward appearance but some traits may lead others a stray. Some of their traits are alike while others are different. While Larioss stands a modest five foot eight, Allamis on the other hand stands about six foot exactly. For example their choice of hair styles are different. Larioss sports rather dirty blonde dread locks that are black at the tips and stop just below his neck in a few different lengths. Because of the nature of dread locks Larioss was able to place silver earrings at the and of each dread lock. This hairstyle compliments Larioss's laid back and mello nature rather well. If you look closer at the rings you notice that each have what appears to be some sort of aquamarine line swirling around them mixing perfectly with the silver. Allamis has red short wavy hair that the way it is taken care of appears to look a lot like flames. Allamis's choice of hair compliments both his aspect of death and the nature of his resureccion. In Allamis's hair are barely noticeable orange highlights that make his hair to appear even more like flames if they already don't. Both Larioss and Allamis's eyes are a grey in color and have a odd black circle around their pupils. Larioss's marking left by his mask appears to be a half inch thick red line stretching from his left ear across his nose and connecting with his right ear. Allamis's marking left by his mask appears to be a blue inch thick line that connects with the center of his lower lip and stops at the base of his chin. Larioss has a rather wide range of piercings being so the end of his left eyebrow is pierced. He also sports a odd piercing called a medusa which is below his nose. Both Larioss and Allimas's ears are pierced both having rings. Allamis's lower lip is also pierced in the center above his marking. Both Larioss's and Allamis's mask remains are visible from their face. Larioss's mask remains appears as a wrapping that covers half of his forehead. Its about an inch and a half in width and thickness and is attacked to the left side of his head wrapping from the middle of his forehead to the center of the back of his head. Allamis's mask remains are quiet similar but instead outline the left side of his chin starting from below his right ear and outlining his head and stopping right before his marking it appears to be an inch in width and thickness. Both Larioss's and Allamis's number four tattoos are tattooed to the side of their neck in a slanted position on the opposite sides of their mask fragments.

Like most all arrancars both Larioss and Allamis have altered their uniforms to their level of comfort and liking. Both Larioss and Allamis have altered the white jacket, hakama, and black sash that the arrancar wear differently. Larioss has altered is jacket quiet a bit by using both a different material to make it out of and changing the appearance of it. Instead of traditional material Larioss has instead used a silk-like material that he describes to be extremely soft and comfortable. The material appears to be rather baggy and wrinkly due to its silky nature. The jacket is open and not closed by the divider as well not being tucked in to the sash. Larioss has shortened the length of the jacket to stop a few inches below his waist. The jacket has no collar but appears to be able to slip on my like a bath robe. A black line outlines the open jacket as well as around the cuffs of the now baggy sleeves that stop a few inches past his elbow. Larioss wears nothing under the jacket so his rather muscular body is now revealed and also his hollow hole which is located in the center of his abdominal muscles. Larioss has not altered the hakama or black sash in any way. Due to Allamis's hot headed and headstrong nature he has chosen to take bolder steps in the alteration of his arrancar uniform. The way Allamis has chosen to alter his uniform boasts both his personality as well as a few features of his. Allamis has lowered the divider being that he has zipped it down stopping a little past his pectoral muscles and revealing part of an abdominal muscle. Allamis has also brought the collar out to the point where it cups around his head before joining with the open jacket. The collar comes up a little past his ears and is outlined with a black line. Allamis has also removed the sleeves revealing his muscular arms and what his left of the sleeves appears to be tight around his shoulders and is outlined with a black line. From the sleeves being removed this now reveals about three fourths of his hollow hole which is located on his left shoulder. The jacket appears to be tight on his body which now reveals his finely sculpted body and is tucked into his hakama by his sash. Allamis has made no other alterations to his arrancar uniform besides that fact that he wears fingerless black gloves.   

Aspect of Death: Fluidity( Larioss ) Tenacity( Allamis )

Personality: Larioss and Allamis are both very true to their aspect of death. Though they aren't quiet aware of their aspects of death they both unknowingly have quiet the connection with them. Larioss's aspect of death being fluidity he is very much true to it. Larioss is a very laid-back person and loves to just sit around and do not really anything. He is one that you might say just "goes with the flow" meaning he doesn't really care of the current situation, he just rolls with it the best he can. He will try to avoid any activities that involve movement the best he can but usually ends up doing them either way. He is one that will take a order but will have quiet the complaints before following the orders. He is rather slow to even leave the comfort of his bed which he holds dearest to him. He is so hooked to his bed he even shot Allamis with quiet a few cero when he broke it. Larioss's lazy nature is can also be used against his opponents, being so they are caught off guard from his sudden change from a sleepy mood to a very awake mood. His ability to "wake up" so fast has caught almost everyone of his opponents that he has ever faced off guard. Over the years Larioss has slowly began to learn to use it to his fullest extent. This is one of the few upsides to his ever lazy personality. You'll find it quiet a shock how different Larioss and Allamis are different from each other. Both of their personalities are the complete opposite, being Larioss is a very lazy and go with the flow kinda guy while Allamis is very energetic and headstrong person. Allamis is a very straight forward person who is not afraid to challenge anyone at the very least. Allamis also has quiet the temper and is quiet easily provoked. His anger is quiet the asset in battle because he is able to fight best while in a provoked state. The only known person that can calm Allamis down when he is really provoked is his brother Larioss. Allamis absolutely hates to stay still for too long and loves to spar with his fracciones, usually ending up in total defeat to his fracciones. He absolutely loves to win and can't stand to loose. Allamis is also quiet the "big shot" so to say. He boasts of himself constantly and seems to know no limits to his boastful and prideful self.

Abilities: Larioss and Allamis both being brothers and being of complete opposite personalities, this will drive most to think they will argue a lot and not focus on the battle at hand. It is a shock to the opponent when they find how well they work together. While their skills are exactly in perfect sync they both are at a equal level when it comes to swordsmanship. Both have mastered swordsmanship up to the same level and continue to advance at the same rate which they are both rather competitive about. When it comes to any other skill Larioss outclasses Allamis at any speed related skill. Larioss's speed is much more advanced than the speed of Allamis. His agility outdoes Allamis's by a long shot, which is shown in the heat of battle mainly when Larioss is fighting a master of hand-to-hand combat. His ability to dodge almost every attack thrown at him is absolutely amazing. The way Larioss is able to dodge each and almost every attack with grace and style while still being completely focused on the battle is outstanding. While Larioss's hand-to-hand combat skills are quiet lacking he has found a way to use his opponents force against him, particularly by tripping them up with each swing thus complimenting the phrase "the bigger they are, the harder they fall." He also has quiet the stamina and usually ends up tiring out his opponent and waiting for the perfect moment to strike then taking it. His expertise with the bala ability of the arrancar is absolutely amazing, being a blood red in color. He is able to focus a perfect amount of energy into this skill to both maximize its speed as well as power. While Larioss outdoes Allamis in everything that requires speed, Allamis outdoes Larioss in everything that requires raw power. Allamis's hand-to-hand combat abilities are amazing. His cocky and headstrong nature compliments this quiet well. His seemingly monster strength does anything but lower the ferocity of both his hand-to-hand combat skills and swordsmanship skills. Allamis is also nicknamed "The Tank of Hueco Mundo", meaning he has the strongest of hierro out of the arrancars giving him the ability to charge through and wall or group of people with little effort. His abilities with the cero technique are devastating. Though he isn't the reigning champion of cero his skill with it is amazing. His cero are a deep blue and quiet slow, being he focuses more on the destructive force of the cero more than the actual speed he can get from it.

An interesting ability of both Larioss and Allamis is there ability to work in perfect sync with each other during combat. There ability to support and cover each others blind and open spots in combat is incredible. Though there abilities are completely opposite, when joined together there a force to be wreckoned with. When in battle Larioss and Allamis are practically inseparable unless they choose to separate.With Larioss's speed and Allamis's brute strength combined they could deliver a massive barrage of weak and strong attacks on a opponent at once. The same could be said for their bala and cero. If they weren't able to work together the way that they do they wouldn't have made it as far in the ranks as they have. When Larioss and Allamis fight as one they rank at Octavo at best.

Zanpakuto: Larioss's zanpakuto takes the form of a one and one half foot long dagger including the handle. The handle is half a foot in length making it a one handed dagger. The blade is a double bladed and has a blue handle on it. At the tip of the blade is a puncture making it look like a rounded forked tongue in a sense. The dagger does have the ability to deliver stabs but leaves a large stab wound due to the style of the dagger. While Larioss's zanpakuto is quiet small, Allamis's zanpakuto is much larger. Allamis's zanpakuto take the form of a giant five foot sword. The width of the blade is a good 12 inches in length and is double bladed. The handle of the blade is quiet fitting being red with a small skull acting as the tassel. Through the center of the blade runs black steel that clashes quiet uniquely with the white steel edges. The sword seems to weight a great amount but Allamis's strength allows him to swing it with little to no effort.

Resurreccion Larioss: Inundacion ( Flood ) To unleash his resurreccion Larioss first spikes his spiritual pressure until he is flooding red spiritual pressure which turns blue soon after. After the color of his spiritual pressure changes, if not already done, Larioss draws his dagger. He then puts one hand on his chest and points the dagger at his opponent while saying "Drown All, Inundacion," after which his spiritual pressure seems to flood from his body with even more strength. The force of the spiritual pressure soon blows his jacket off. After this the spiritual pressure appears to stick to his chest, back, upper arms, and lower arms including hands. The dagger that he is holding now appears to position itself on whichever wrist of the arm he held it with. After this happens the dagger begins to turn into a clean hollow bone dagger with straight edges and a clean stabbing point and and sticks to the spiritual pressure now covering his arm. The spiritual pressure soon begins to turn to hollow bone as well but with a layered pattern. The pattern now begins to form coral-like edges and seems to outline his muscle. The hollow bone on the lower arm of the opposite side that has the blade now begins to "expand" so to say. It finally stops after is expands about four inches off of his lower arm. From the expanded hollow bone two pipe-like objects with hollow centers made from hollow bone begin to form on the sides of the area. The pipes now appear as if they could release some substance from inside them. Now looking at Larioss's head the mask fragment that was there now seems to have altered itself. The back of the fragment seems to have wrapped around his head in a way its not visible if you were to look at him from the front. From the opposite side of the fragment is now hollow bone about an inch in width now wrapped around his head like a laurel wreath would be. From their hollow runs down the side of his jaw like Allamis's mask fragment would and stopping at his chin. The marking on Larioss's face now has grown a few branches creating a unique pattern on his face.

En De Poseidon Estela ( At Poseidon's Wake ): This is the first ability that Larioss gains when he releases his resurreccion state. This ability deals with the pipe-like tube on Larioss's arm. To activate this ability Larioss first spikes his spiritual pressure to a very high point due to the mass of this ability. After Larioss spikes his spiritual pressure he focuses it into the pipe-like tube to release the ability. When the spiritual pressure is completely focused he releases the ability. On release a massive amount of water shot at high speeds comes flooding out of the tube at great force. The sheer amount of water that Larioss can release could cause great bodily damage to his opponent or opponents. This ability could easily wipe out large amounts on opponents in one foul swoop. What most don't know is that this ability can be changed in three way one being a large mass of water and the other two quiet accurate. The second way this ability can be used is quiet "sharp," so to say. Larioss is able to alter the size of the tube into a smaller one creating a stream of high pressured water to shoot at the opponent. The water is so pressurized is could easily cleanly split rocks almost like a blade. The third way is in short bursts almost like a water gun but with higher speeds and firing more amounts at a time. This allows Larioss to conserve spiritual pressure and use his spiritual pressure wisely.

Daga de la Atlantida ( Dagger of Atlantis ): This is the second ability gained when Larioss releases his resurreccion state. This ability deals with the blade formed on his arm during initial release. To activate this ability this ability Larioss spikes his spiritual pressure into the blade. The spiritual pressure then turns to water and places itself on the blade extending it with sharp spiritual pressure. The blade is usually extended about three for feet but it all depends on how much spiritual pressure Larioss focuses into the ability. Larioss now has two choices, to either use it as a close combat weapon or use it as a long ranged weapon. When Larioss uses it as a close ranged weapon he pretty much gains a extended reach which he can lengthen even more by spiking his spiritual pressure. Larioss is able to extend the blade by however much spiritual pressure he has left which can be long lengths. When extended the speed Larioss is able to swing the blade becomes slower and slower according to its length, When Larioss extends it he is able to retract it a reabsorb his spiritual pressure used in the attack.

Resurreccion Allamis: Infierno ( Inferno ) Allamis shares a almost identical resurreccion with his brother that has only a few differences. To release his resurreccion Allamis first spikes his spiritual pressure until it appears that he is lit on fire with blue spiritual pressure which soon turns red. After the color of his spiritual pressure changes, if not already done, Allamis draws his massive blade. He then hold the blade with a two handed grip in front of him as he states "Burn Ablaze, Infierno," after which his spiritual pressure spikes once again making the flame-like spiritual pressure rise even higher. The heat that his spiritual pressure is now giving off seems to simply reduce his jacket to nothing. After this the spiritual pressure appears to stick to his chest, back, upper arms, and lower arms including hands just as Larioss's did. His massive blade now appears to be coated in hollow bone as Larioss's did. Unlike Larioss the blade doesn't merge with his body but instead the hollow bone continues to creep onto his body. The blade now gains serrated edges and grew about another foot in length. The spiritual pressure soon begins to turn to hollow bone as well but with a layered pattern just as Larioss's did. The pattern now begins to form flame-like edges edges and seems to outline his muscle. The hollow bone on the lower arm of his left arm now begins to "expand" so to say just as Larioss's did. It finally stops after is expands about four inches off of his lower arm just as Larioss. From the expanded hollow bone two pipe-like objects with hollow centers made from hollow bone begin to form on the sides of the area similar to Larioss's. The pipes now appear as if they could release some substance from inside them. Now looking at Allamis's head the mask fragment that was there now seems to have altered itself. The back of the fragment seems to have wrapped around his head in a way its not visible if you were to look at him from the front. From the opposite side of the fragment is now hollow bone about an inch in width now wrapped around his head like a laurel wreath would be. And a head-piece similar to Larioss's but on the opposite side has now formed on his head. The marking on Allamis's chin now seems to cut through his lips and up his nose to his forehead.

Forjar Ante Hephaestus ( Forge of Hephaestus ): This is the first ability that Allamis gains when he releases his resurreccion state. This ability, as Lariosss's first ability, deals with the pipe-like tube on his arm. First Allamis spikes his spiritual pressure. Once this is done he focuses all of it into the pipe-like tube as Larioss did. After this is done Allamis either releases it all at once or into short bursts. When he chooses to release it all at once it releases into a massive "flamethrower," so to say. The heat of the flames is extremely intense and can easily cause third degree burns all over its victims if it doesn't burn them to death. Weaker opponents can easily be totally incinerated leaving ashed remains of their body. This form of this ability can also easily take out large groups of opponents just as Larioss's first ability can. The second way Allamis is able to release it is in medium sized fireballs at his opponents. This is sometimes a smarter way to release this ability allows Allamis to conserve more spiritual pressure than usual. Most will notice this ability is very similar to Larioss's which shows only more of how their resureccions are linked in a unique way.

Corte de Marte ( Blade of Mars ): This is the second ability that is gained when Allamis releases his resurreccion state. This ability deals with his massive sword which is covered in hollow bone during release. To activate this ability Allamis first spikes his spiritual pressure. After this is done he then focuses it into his blade. Once it is focused into his massive blade, the blade now appears to catch on fire. The heat that the blade now gives off is quiet intense and can incinerate any weak opponent before the blade even makes contact with them. Just as Larioss's ability Allamis has two choices with this ability to either use the blade close ranges or long ranged. Using the blade close ranged has a quiet obvious outcome but long ranged is another story. To use the blade over distances Allamis will swing the blade which releases a slash shaped blast of fire at the opponent or opponents he is facing. The amount of times Allamis is able to do this is limited of course by his spiritual pressure
Well this is the the second well third too I guess Espada that I am going to make. The idea behind these two aren't that original in my opinion but I had a plan for these two.

Larioss & Allamis © Me2231

Bleach © Title Kubo
© 2011 - 2024 EverybodyStepBack
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